Wearable Tech for Creating Music in VR

Furthering my exploration of music and virtual reality, this project explores the usage of wearable technology to allow users to play music anywhere. Developed as a final project for Bolor Amgalan's Wearable Technology class, my teammate (Yihao Kong) and I spent over a month designing, prototyping, and iterating on a working proof of concept that explored a glove interface for playing music in VR. We collaborated on the overall experience and testing while I focused on designing the glove (3d printing, soldering, sewing) and my teammate wrote the code for Unity and the Arduino and built the environments.

Exploration 2

Exploring triggering 2 notes per finger

Exploration 1

Testing the prototype with one note per finger

Original Presentation
Unity Build Process

This video highlights the different environments and interactions that my teammate Yihao Kong explored while writing the Unity and Arduino code