Furthering my exploration of music and virtual reality, this project explores using wearable technology to allow users to play music from anywhere. Developed as a final project for Bolor Amgalan's Wearable Technology class, my teammate (Yihao Kong) and I spent over a month designing, prototyping, and iterating on a working proof of concept that explored how to use a glove to play music in VR. We collaborated on the overall experience and testing while I focused on designing the glove (3d printing, soldering, sewing) and my teammate wrote the code for Unity and the Arduino and built the environments.
Scroll down to see videos of our experience in action.
Exploring triggering 2 notes per finger
Testing the prototype with one note per finger
This video highlights the different environments and interactions that my teammate Yihao Kong explored while writing the Unity and Arduino code
I'm always happy to discuss UX, music, modular synthesis, ping-pong, etc...